ascent of the dragon :
a feudal japanese
run & Jump
experience

Process

By working with a clear reference I had an easy time creating our initial prototypes with our programmer and testing out how our game play loop would work. I sketched simple concepts for further mechanics, and then worked them into the level concept that was made by a fellow designer. After feedbacking, updating and polishing the concept I used the tool made by our programmer to implement each walkable tile in 2.5d space.

level designer


mechanics designer

findings

Click here to play

I am no longer 5 years old, but I still love chess!


Play chess with cole⟶